• Debris Visual Art build #46 – 791k. (17-jun-2007)

    Now with grab-and-drag panning of the canvas when zoomed in! Also, when paired with the auto-image-uploading shup you can auto-upload saved sequence images. Also HTTP proxy support.

  • Debris Visual Art build #45

    Rewrote Google Image Search parser to match new HTML format. Also added Google Image Search with SafeSearch=off as a selectable image source. – 780k. (10-aug-2006)

  • Debris Visual Art build #44 – 715k. (31-may-2006)

    Mousewheel now zooms into scene! (Holding down the Shift key sends mousewheel events to Winamp instead)
    New display option: frame skip. Drop N objects into scene before rendering the frame.

  • Debris Visual Art build #43 – 714k. (21-feb-2006) Lots of little bugfixes, way more efficient image loading, more. Read the (brand-new) whatsnew.txt!
  • Debris Visual Art build #42 – 635k. (10-feb-2006) Wow, it's been almost a year since the last public build. This build has many many improvements and bugfixes.
  • Debris Visual Art build #40c – 543k. (23-feb-2005) A bunch of improvements to the display system in this one: Smoother transitions, "overscan mode" (to cut off the goopy edges), option to clearly display the added object during the transition (before it melts into the scene), and a highly experimental "Write to wallpaper" option. You can also save the current image to PNG and BMP as well as PPM.
    UPDATED: 24-feb-2005: 40c fixes wallpaper updating while minimized. It is otherwise the same as 40.

  • Debris Visual Art build #39 – 583k. (07-feb-2005) Wow, even more bugs stomped, including a big one in the composition engine. You should definitely install this one. Also: minimize to systray, much quicker shutdown, better highlight rects, better mystery shuffle, more. Also I changed the default composition settings to be quicker and more interactive. Also I got rid of the #1 from the name... I guess I was gonna do a series of visual art programs but I never got around to the rest :)
  • Debris Visual Art #1 build #38 – 567k. Reorganized control panel from a giant insano pile into sane, sane tabs. :) Also, more polish and many bugs stomped. Definitely worth upgrading to. (posted 03-feb-2005)
  • Debris Visual Art #1 build #37 – 574k. Lots of improvements! Canvas size selection (including 16:9 modes), always on top, ability to specify GIS search keywords, bugfixes, more options.
  • Debris Visual Art #1 build #36 – 783k. Now with automatic installer and uninstaller. The placement algorithm has been improved quite a bit as well. (01-sep-2004)
  • Debris Visual Art #1 build #35 – 1.4Mb . Mostly just bugfixes, and a color boost control. (16-aug-2004)
  • build #34 – 1.3Mb (much bigger due to huge random word table for Google mode. yes, now there is a Google mode for if you're sick of staring the Internet in the crotch ;P Also the scene is saved in between program runs, and you can set the canvas color, and more. Right-click and choose 'Controls...') (29-jul-2004)
  • build #33 – 425k
  • build #32 – 410k
  • build #31 – 171k
  • build #30 – 171k
  • build #29 – 169k (first public version) –

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